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She expressed shock at how quickly the time had passed and thanked chat for the timely reminder.
From emergency surgery on her first vacation in a decade to setting ambitious subathon goals and deep-diving into gaming, Ironmouse navigates a world of unexpected challenges and passionate pursuits.
She expressed shock at how quickly the time had passed and thanked chat for the timely reminder.
On PlayStation 4, Ironmouse could hit a macro button for her crafting tasks and then stare at her phone, achieving a mental break she valued. When she switched to PC, this routine evaporated. The desktop environment offered endless options—other tabs, applications, distractions—that kept her mind engaged rather than checked out.
She noticed she stopped crafting altogether in recent years and traces the decline directly to the platform switch. The constant availability of alternatives on PC robbed the activity of its meditative quality.
Now that Final Fantasy XIV is available on Nintendo Switch, Ironmouse is considering using that version purely for crafting, hoping to recapture the PS4 feeling of being able to mentally disengage while her character works.
Ironmouse was scheduled to be away from streaming during this vacation period but found herself working constantly despite not going live. She managed to accomplish a lot during this time, though the break from her usual schedule never really materialized.
During that break, her gallbladder died, requiring emergency removal. She describes it as the only surgery she has ever had.
Reflecting on the experience, she jokingly referred to herself as having the world's worst luck. She expressed reluctance to take a true vacation unless she travels out of the house to visit friends like Papa and Buff, though she joked she would probably end up setting up her streamer equipment in their offices anyway.
When in the hospital, her friend Mouse checked on her frequently and stayed present. Another friend, Mei, was anxious throughout and kept worrying Ironmouse would die suddenly. Mei initially confused the gallbladder removal with bladder surgery and asked "How do you pee?" before realizing the error.
At age 31, Ironmouse finds her impacted wisdom teeth show no signs of emerging due to insufficient space in her jaw. Her dentist confirmed they haven't moved even recently, despite her keeping up with dental visits roughly annually.
At age 31, she believes the teeth will never surface. She jokes that if they haven't even thought about emerging by 31, they are simply going to sit there permanently. The gallbladder removal remains her only surgery ever.
Ironmouse shared a statistic that reveals a striking asymmetry in marriage's effects on lifespan. Married men live longer than unmarried men—a well-known fact. But married women statistically live slightly less than unmarried women, an inverse effect.
She jokes about the paradox: women extend men's lives while men shorten women's lives. The observation prompted her spouse (identified as Heavenly in the chat) to joke about getting divorced, which Ironmouse played along with humorously.
The exchange touched on other topics including work schedules, gym routines, and a stationary bike conversation with someone else in the chat.
The discovery disturbed her because none of Papa, his wife, or anyone else in the household knew what her real name was.
She joked darkly to Papa's wife by asking if they were planning on killing her. The wife responded: "Not today. Okay. Well, not today at least," prompting Ironmouse to clarify that this was her real first name, not her VTuber persona.
She described the experience as genuinely freaky and expressed a strong preference not to discuss supernatural topics late at night, especially while lying in bed in the dark. She has never had any confirmed ghost experiences before this.
When asked if she thinks ghosts might repel her, she joked that perhaps she is some kind of ghost repellent, though she couldn't figure out why. She does always walk with a circle of salt around her, which might have something to do with it—though she acknowledged the salt ritual might be completely unrelated.
The search confirmed that many insects actively crave and seek out salt.
Ironmouse immediately connected with the finding, joking that she and bugs have multiple things in common: both crave and actively seek out salt. She pointed out another similarity: both possess skeletons on the outside. She expressed delight at discovering how much she and insects have in common.
The discovery prompted humorous back-and-forth about whether pouring salt around one's house or bed would help with pest control or make things worse.
Ironmouse expressed concern about TikTok creators as young as 10, 11, and 12 years old performing elaborate makeup and skincare routines. She highlighted the absurdity of 11-year-olds using anti-aging cream when their skin isn't even aging yet.
Beyond the unnecessary products, she was disturbed by the environmental waste generated. The routines featured disposable pads and masks that accumulate trash daily. A parent in chat asked for support in telling young girls they don't need to follow these routines.
Ironmouse offered straightforward advice: if children want a skincare routine, they only need a light cleanser, washing their face before bed, and a moisturizer with SPF. Anti-aging and eye creams are unnecessary at their age, she argued.
When breakdown of routine costs was provided, the total came to over $1,630, with a sleeping mask alone costing $89 for daily use. Ironmouse reacted with disbelief at specific items like a $1,000 retainer and silk towels priced at $13.99, questioning why anyone would use disposable towels instead of cleaning their own.
Ironmouse reacted with shock and gratitude, exclaiming "Holy [ __ ]" upon noticing the donation.
The contribution was part of a series of gifts happening throughout the stream. As the event continued, Ironmouse also thanked other viewers like Dixon, Rose, and Joloop for their respective five or ten gifted subscriptions, expressing appreciation for their support while coordinating plans for karaoke segments later in the broadcast.
Ironmouse committed to performing karaoke if the stream hit 40,000 viewers. She initially said 37,000 but then questioned whether she had already mentioned 40,000, saying "Oh, did I say 40? Okay, 40k." Chat confirmed she had previously set 40,000 as the target.
The goal emerged as chat requested karaoke while she had Meiku, a guest, in the stream. This became one of the main incentives for viewers to contribute to the ongoing subathon.
The cutoff exists because of a prior concert engagement requiring months of preparation she cannot skip.
The countdown timer will stop accepting time additions on October 1st, yet she will maintain her stream until the November 1st deadline. Chat responded by calculating they would need approximately 730 hours on the timer by October 1st to keep her live through November 1st, framing it as a challenge.
The session was scheduled to begin after 6:00 p.m., giving her time to stream with chat before the collaborative play began.
She framed the plan as an opportunity to hang out with her teammates during the subathon, balancing solo chat interaction time with group gameplay.
Ironmouse responded to viewers urging her to prioritize health over streaming by stating her current health status is the best it has ever been. This addressed underlying concern from chat that the extended subathon might strain her physically.
The announcement followed a consensus from chat that her survival mattered more than a continuous stream, reflecting the community's long-standing concern for her health.
She had originally intended to drop to 8 subs today but changed course to extend streaming time.
A chat comment calculated that at 10 subs per time unit, approximately 488,000 subscriptions would be needed between the current moment and October 1st—averaging about 700 subs per hour for the rest of the month—to reach the November 1st deadline.
Ironmouse described a long history of being hurt by people she trusted. When she does decide to trust someone after guarding herself, that decision sometimes proves to have been a mistake, leading to deeper pain.
The pattern left her questioning whether anything in those relationships had been real. She expressed fatigue at the cycle itself, saying she is tired of having her trust broken and getting hurt.
She acknowledged that shutting herself off emotionally is her defensive response—a way to protect herself from further pain—rather than an ideal state she wants to remain in.
Ironmouse warned of her reaction to betrayal: a single serious instance leads her to emotionally withdraw and distrust everyone for an extended period. The shutdown is not temporary but can last a very long time.
She portrayed this as a character trait rather than a choice—a way she is wired to respond to deep pain, even though she recognizes the cost of such prolonged isolation from others.
Despite recognizing that putting herself out there is a good thing, she questioned whether the emotional cost was sustainable.
A self-described sensitive person, Ironmouse explained her heart cannot endure repeated cycles of pain. She wrestled with the tension between remaining closed off for protection and the isolation that causes.
Chat's suggestion of just enduring "five or six more times" prompted her to firmly say she could not do it, underscoring the real emotional limit she felt she was approaching.
After Ironmouse's emotional revelations, a viewer offered a metaphor to help her think about trust boundaries: imagine herself as a castle with three walls. The outer wall holds relations, the middle wall holds friends, and the inner wall permits only two or three people.
The model positioned ride-or-die status as something that must be earned over years of consistent loyalty, not granted immediately. Chat cited a friend of Ironmouse as an example of someone who had proven that level of dedication over time.
This framework gave Ironmouse a structural way to differentiate between casual contacts and truly trustworthy inner circle, moving past an all-or-nothing approach to opening up.
Ironmouse reacted with enthusiasm to Tokyo Fashion Week coverage featuring Lolita-style dresses from a 2026 collection. She offered detailed commentary on individual design elements, noting the distinction between apparently similar outfits and explaining why each dress was unique.
She expressed particular admiration for specific design details like poofy sleeves, ruffles on the arms, and the apron-style fits characteristic of the Lolita aesthetic. She shared an ambition to sit in the front row of a fashion show to view the designs up close.
Ironmouse described individual pieces with escalating intensity, fixating on specific design elements. A pink-bowed dress prompted her to say she would wear it everywhere; an outfit with coordinating hat left her breathless. She described needing both the dress and hat as separate acquisitions.
Dresses alone ranged from $300 to $600 each, excluding the petticoat needed underneath for the volume, the bonnet, and accessories. She warned that these garments require professional cleaning rather than home washing.
The collection showcased multiple silhouettes Ironmouse had not encountered before. She labeled the outfits "the cutest" she had ever seen and highlighted the specificity of the design details. When a chat member joked about the dresses being made for "short people like you, Mouse," she threatened to end the fashion segment entirely before joking that she was kidding.
When asked whether she had any Lolita-inspired models, Ironmouse initially hesitated, then counted aloud: her Nun outfit qualifies as Gothic Lolita; her Witch of Twitch persona incorporates Lolita aesthetics; Wonderland Reject is explicitly Lolita; and Brat Princess also incorporates Lolita elements.
There are many genres within the Lolita style, she explained. Chat suggested she could commission a dedicated Lolita-wear model; she responded that she would not oppose the idea.
When discussing the Witch of Twitch, she confirmed it was the official name of that character design. She expressed a personal sentiment, saying "at the end of the day, I just like looking like a princess."
Ironmouse credited the animation and music specifically, saying both are exceptional. She characterized the first episode as capable of immediately conveying the show's quality.
Her investment centered on the character Julia, whom she described as her favorite. She said she was "so obsessed" with him because he is a redhead, cute, and awesome. She expressed anxiety about the show's trajectory, framing it as potentially tragic.
Ironmouse distinguished vaping from smoking by its novel harm profile. Vaping has created breathing problems and lung issues in users that doctors have never encountered before; people are being diagnosed with conditions that are medically unprecedented. She emphasized this is "new stuff that doctors have never seen before."
Vaping injures lungs differently than traditional smoking does. She described both substances as "really bad for you" but stressed that vaping's unique danger lies in its unpredictable pathology. The conversation included a parallel statement that moderation is preferable to abstinence, and that the goal is not living forever but "living deliciously."
Ironmouse smoked a single cigarette once and vomited immediately. The vomiting was instant, not delayed. She was sick for days afterward and described the experience as "the worst" and "horrible." This encounter ensured she never smoked again: "That's for sure."
This substitution did not save him.
Her uncle was found passed out with his heart stopped in his work bathroom an hour after he felt weird. A chat member added context: he had been switching to "several Red Bull a day" in place of cigarettes. Ironmouse referenced this story when discussing the dangers of smoking.
She acknowledged her own current smoking, calling it "my one guilty pleasure." She also referenced knowing someone in the past who smoked flavored cigarettes sold at gas stations. The broader point remained: smoking in heavy quantities has always "been insane" to her, though she acknowledged it likely "makes sense" to those who do it.
Ironmouse ranked her favorite anime without hesitation. Gintama is her number one; she said "I love Gintama a lot." One Piece is second, and Jojo is third. She also noted that Gintama "will never end" as a franchise, describing it as having "only just begun."
She stated "I promise you if you watch the show, you are watching Peak when you watch Gintama." She noted the show has everything including drama, action, and comedy. While she acknowledged the show has heavy cultural references, she continues to express her love for it and its various arcs.
Ironmouse described a specific Kagura fight sequence as the most amazing awesome in the Gintama series. When Kagura fully awakens and she like goes crazy, she goes psychotic, Ironmouse called it the best fight and one of the best fights. She mentioned that there are a lot of great fights in Gintama.
She situated this fight within one of her favorite arcs, saying You don't understand, bro. This is one of my favorite arcs. The arc involves Kagura going berserk.
When speaking about the show, she noted that if you watch the show, you are watching Peak when you watch Gintama. She acknowledged Gintama has a little bit of a slow start and contains a lot of references. She also noted seeing the show dubbed was shocking to her: I never thought I'd see the day when I saw Gintama dubbed.
Ironmouse explained the Twisted Wonderland premise as a game with all guys who live in special houses. They go to a special school where they pledge their life to the main leader of the house. They all live in different houses representing Disney villains: the Queen of Hearts, Maleficent, Ursula, and Scar.
Scar's house is the best house because Leona is in there, she stated. She said he's the best and it's not his fault. She distinguished the game from a dating sim, saying you weren't really dating them. She noted the game is kind of like Obey Me, but she felt Obey Me has more dating elements than Twisted Wonderland did. Twisted Wonderland was a phone game.
Ironmouse considered taking a peek on Zomboid but was unsure who was on. She joked about hoping her grandpa was not playing, as he had not slept all day.
The group discussed watching State of Play at 9:00. There was mention of a What the [ __ ] Go skin added to a game.
Ironmouse's character was suffering from hunger, as she noted I'm [ __ ] starving in here. Despite this, she expressed reluctance to stop practicing the saxophone, saying I feel like I've I've made so much progress on the sacks. She added that everybody has their thing and she wants to have her own thing.
When she finally looked for food, she found items like fried rice, an almond granola bar, and barley, noting she had to cook them and did not want to do that. The house was described as stinking. She eventually searched for other options as the hunger bar indicated she was starving.
She mentioned looking for food and also a katana, but finding the sword was an isolated event during her looting.
Is that a sword? You're damn right it's a freaking sword.
She stated she was not high or drunk and attributed it to being night blind. She felt dumb about both incidents.
Other players shared their own accident stories. One mentioned their mother driving on the wrong side of the road while sober. Another described a car accident where a woman texting and driving slammed into them. The player noted their door flew open and they would have been sucked out if they were not wearing a seat belt. They mentioned they were near the edge of a ravine.
The player described their head bouncing like a pinball off the side door and window. They stated that police said their seat belt saved them from being thrown into a ravine. The player mentioned they had been coming home from the hospital when the accident occurred. They started laughing due to high adrenaline, which confused the officers who told them to calm down.
Listen, I'll let you know. I got into an accident, but it wasn't my fault.
Corl, who lives in the same area, also faced connection difficulties. The group noted that issues with larger servers and distant pings made the game very laggy.
The group discussed whether a VPN might help, but a participant expressed doubt that a VPN would be effective. As an alternative, someone suggested playing a different game together so Mei and Corl could still participate. The suggestion was received positively, with Ironmouse confirming that they would find something else to play as a group.
Egg was initially hesitant about joining another game, expressing concern about intruding, but Ironmouse reassured him that he was welcome. The conversation then shifted to what alternative games they might play, with options including The Cabin Game, How to Fit, Valheim, Terraria, and Machine Party.
Ironmouse mentioned she had been playing The Cabin Game recently but joked about whether Egg was coherent. She also brought up How to Fit, noting that she had promised to play it for the first time with another group member.
One player mentioned having a trip to the UK in one or two weeks and needing to focus on planning. This limited the available time for extended multiplayer sessions. Machine Party was discussed as another option, though it was noted that they would want a fourth person for that.
Egg revealed that he had told Boon, the server host, that he was really good at Zomboid despite never having played the game before. He mentioned he wanted to 'buff up my CV', thinking the claim might be received well. The strategy backfired as he was kicked out of the server.
Egg acknowledged that lying was wrong and that the consequence was quick. He described the situation as 'dookie'.
The group's attention shifted to what they should do next. State of Play was airing at 9:00 PM, and Ironmouse had originally planned to watch it, but had no other plans for the rest of the day.
The conversation turned to frustration with recent gaming events. One player described watching Gamescom expecting exciting announcements, but expressed disappointment. Regarding a segment on the Witcher 3, the player felt the developer provided limited information about the new DLC, and described feeling frustrated, closing the stream to watch a 10-minute YouTube video about calming anger.
Ironmouse opened The Cabin to find the game running with extremely high FPS, causing performance issues. Adjusting the display settings resolved the issue.
After the technical fix, the players created their characters and discovered the default name assigned to new players was "Noob." Ironmouse noted she could not access cosmetic hair dyes without earning in-game currency.
Ironmouse attempted to use the game's colorblind option, which offers adjustable intensity settings. Even at 100% intensity, she reported that she "genuinely cannot tell the difference" in how the colors appeared.
She found one filter that looked aesthetically nicer to her, but noted it did not improve visibility for her.
The players explicitly agreed to share information, stating, "Share. We're not playing against each other." A card revealed that "the visitor will arrive in three turns," establishing a need to progress the player piece and avoid being caught.
Players look for clues by exploring and checking the game manual. When a clue card matches something observed in the environment, such as a portrait turning evil, they can use the manual to narrow down the exit location.
The group placed room and hallway cards to create a map structure, discussing how to find clues and manage time to avoid the visitor.
A monster card appeared, requiring the players to follow specific instructions: "Get to a corner and then face it. Do not turn around unless his instructions apply or you will wish for another try." The group attempted to find a corner with no objects in it to comply.
One player died after turning around, noting that the condition was tied to the number of progress cards on the table. The mechanic of facing the corner was presented as mandatory to avoid death.
As they progressed, players used cards to advance the time by 30 minutes, which helped them move further away from the monster. The group navigated the threat of the visitor while attempting to coordinate their movements and card plays.
A second monster card introduced a different threat: players had to pop balloons until a cold one appeared, then pop that to "end your fears." The catch was that the monster, described as a box, hunts by sound. Players had to move slowly and crouch to avoid making noise that would attract the pursuing threat.
One player initially tried running rather than crouching, and the monster immediately caught them. The control key enabled crouching, which muffled movement and prevented detection. Another player stood up without realizing they were making sound, resulting in immediate death.
The sound-based mechanic created a different terror than the corner-facing version. Instead of frozen compliance, players had to actively execute tasks—popping balloons—while remaining inaudible. The box visibly moved toward any sound source, making the threat tangible and immediate rather than abstract.
During gameplay, Ironmouse's character became stuck with all controls reversed. She could not stand up, could not sit down, and could not navigate back to the table. Every direction input produced the opposite effect, leaving her effectively paralyzed within the game world.
The group attempted troubleshooting by having all players stand up and reset, hoping the system would recognize and correct the malfunction. Ironmouse remained stuck looking at her own shadow, unable to interact with the game board or execute turns. She described the experience: "Everything is reverse controlled. Like I don't know why I'm reverse controlled and I can't help."
After several failed attempts to fix the issue, the group chose to continue playing despite her being stuck. Ironmouse joked that she had become such a prolific bug finder that she could offer her services as an organic bug tester—she finds glitches simply by playing, without intentionally breaking anything.
Throughout the session, Ironmouse discovered multiple game-breaking bugs—the reverse controls, the E33 corner-sticking issue, and three instances of breaking The Cabin's music system without attempting to exploit the game. She joked that every game she touches accumulates bugs.
She formally offered her services as a bug tester, saying: "You know what they say. If you ever need a bug tester, let me know. I'll do it organically." The comment was tongue-in-cheek but highlighted a genuine pattern: she found technical problems through normal play, not malicious testing.
The group's dynamic shifted as they embraced the technical chaos. Rather than frustration, they treated each new bug as evidence of either the game's rough state or Ironmouse's cursed ability to break software by proximity.
Players had to search rooms and disable light switches. Some players turned off lights in their immediate area but missed others. Multiple players died before realizing they had to be thorough and check every single light in the entire cabin.
The group narrowed their exit location to either the dining room, kitchen, bathroom, hall T1, or hall S1, putting them in position to win if they could survive long enough to reach midnight.
When they finally executed the light-off strategy, they secured victory. The monster was defeated by denying it vision.
Other players questioned how to describe the situation while the group continued to manage their card actions, including selecting options like paranormal alteration, tic tac toe, or corrupt painting.
This was her third time playing the game, and she had completed it successfully in previous playthroughs. She described the playthrough as "fun" despite the bugs that derailed the current session.
The experience didn't deter her from returning to it, though she joked she was "never opening this game again" after encountering the new corrupted painting bug that had never appeared in her earlier runs.
When a trailer for Keeper (from Double Fine Productions) revealed a lighthouse structure that walks on spider legs, Ironmouse recoiled. She stated, "The lighthouse thing moving around and walking with spider legs freaks me out. I just don't I don't I don't like it. I don't like it. I don't [ __ ] like it. It's too [ __ ] weird."
Despite Keeper being available on PS5, she did not express that she would never play the game, merely reacting to the specific trailer content while viewers sent 5 gifted subscriptions during the segment.
Ironmouse watched a racing game trailer and immediately registered that experiencing it in VR would be overwhelming. She predicted she would be "so scared," treating the immersion as a liability rather than an enhancement.
The reaction moved into horror-game territory when the next trailer revealed Until Dawn 2 footage, which she initially mistook for a different game, before recognizing characters and plot direction that suggested a reality-show premise underneath the supernatural horror framing.
She questioned the cast list, initially mistaking the actor who played Billy in Stranger Things for someone else, while noting the character's appearance in the footage.
The gameplay reveal included a January 28th release date and a return of Wendigo creatures as antagonists. This choice surprised her, as she questioned why they were doing "[ __ ] wendigos again" and expressed uncertainty about the decision to reuse the first game's enemy type.
The trailer revealed that players explore an unprecedented open world using the High Wind airship, jumping to locations via parachute, and traveling with a Chocobo that serves as both companion and battle ally during combat. The sheer scope of traversable terrain—"from its peaks to its plains"—meant this was not a linear Final Fantasy game.
Ironmouse watched the Chocobo mechanics unfold and saw that players switch "fits" (Final Fantasy's term for dress-code role loadouts) to change character abilities and team roles. She noted the game included Warrior, Knight, Black Mage, and Summoner options, and reacted with exasperation when the narration used "fits" instead of the word "dressier" (mocking the term for avoiding gendered language).
New party members Sid and Vincent expanded the synergy system from Rebirth, with Vincent shown as a summoner whose standard attacks become "deadlier and flashier" when synergized with invoked entities. The open-world design, character customization, and expanded party mechanics combined to convince her she had no choice but to play it.
Her frustration crystallized into acceptance: "[ __ ] now I have to play THIS GAME. GOD DAMN IT."
During the Final Fantasy VII Revelation trailer, a scene featuring Vincent's dialogue was presented in double-speed, allowing the narrator to fit more content into the reveal video. Ironmouse called out the choice directly, treating it as disrespectful to the character.
Her demand established a principle: "You let him talk at a normal pace." The objection wasn't about gameplay information lost—it was about honoring the character's presence in the narrative. She invoked this standard as the trailer moved into gameplay demonstrations of the Queen's Blood card game, where Red 13 competes in strategic card battles with unique opponents using placement and ability-based mechanics.
Ironmouse explicitly stated that any and all experiences involving the Fate game series are considered her private time and will not be streamed.
This decision establishes a clear boundary between her professional content creation and her personal gaming preferences.
The streamer made this distinction while viewers were suggesting games to play on stream, highlighting a contrast with her willingness to explore and react to other game showcases.
Ironmouse theorized that 'pragmatana' unlocked something in so many people, stating, "I feel like pragmatana like unlocked something in so many people and now everybody just wants to relive a dead sim game." She noted that people want a "dead sim" over and over again.
She also commented on the game's visuals and mechanics, noting that the player character is "throwing her onto the you're slamming her onto the ground" and questioning if the title is an "anomaly hunting game." She expressed enthusiasm about potentially seeing cute anime girls, asking, "Are we going to be able to play as multiple cute anime goals?"
Ironmouse expressed interest in 'Lies of P', stating, "I'm also interested in Lies of Peep, but I know Lies of Peep is hard."
Upon hearing from chat that the game features seamless co-op, she expressed surprise, stating, "No way there is. I did not know that." She continued to react to the gameplay shown, noting at the end, "That was nice. Clappy clappy. Thanks for watching. Thank you."
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