Dokibird Confesses 'Deadlock' Addiction, Calls it 'First Step to Recovery'
She described maintaining a careful cover to hide her intense gaming habits from her audience.
From Deadlock's Rat King to Dynasty Warriors nostalgia, Dokibird navigates intense gaming, travel woes, and the enduring appeal of classic titles.
She described maintaining a careful cover to hide her intense gaming habits from her audience.
The streamer revealed she stayed up until 8:00 a.m. playing the new 'Deadlock' character, Rat King.
She explained the difficulty of securing the character in queues due to high demand, humorously admitting to 'lying' about her initial success.
Anyway, I slept at 8:00 a.m. But I have a perfectly good excuse for it. Rat King came out yesterday.
She observed that many players who previously mained the character 'Rem' appear to have switched to Rat King.
Dokibird claimed to have played the character for approximately 80% of her games since its release, indicating a rapid mastery of the new addition.
Dokibird emphasized Rat King's ultimate ability, which can be refreshed every 40 seconds with the correct items, making it powerful for initiating team fights or escaping.
She described the character as highly effective and fun, particularly highlighting its utility in both offensive and defensive scenarios.
The streamer recounted an incident where a friend 'banished' her from a lane for playing too passively with the character, demonstrating Rat King's aggressive potential.
She concluded that the character is '100%' broken, especially in the mid-game, and attributed her own movement struggles to recent map changes rather than a lack of skill.
The streamer expressed a continued ambition to advance further in the 'Deadlock' rankings.
She discussed the backstory involving Mina and Pocket, noting an arranged marriage between their families and subsequent events.
The streamer highlighted an in-game interaction where Seven critiques Mina's fashion sense, adding narrative depth.
She noted that the game's lore evokes 'Hellboy' and 'World of Darkness' vibes.
A two-and-a-half-day excursion for Mint's 3D birthday concert left the streamer feeling mentally 'fried,' a state she managed by staying awake until her flight to reset her sleep cycle.
She deliberately stayed awake until her flight to attempt to reset her sleep schedule, acknowledging her mentally 'fried' state.
The streamer admitted that her brain was 'a little bit fried' during the event due to the intensive schedule and lack of rest.
Dokibird described experiencing intense cravings and physical withdrawal symptoms for the game 'Deadlock' during her trip.
She admitted to playing the game late into the night before her travels, which severely disrupted her sleep cycle.
The streamer felt strong urges to play while away, indicating a deep engagement with the game that impacted her travel experience.
Dokibird revealed that she has developed increasing anxiety about flying, a fear that has grown with each flight she takes.
Her anxiety is heightened by news reports concerning budget cuts and understaffing in air traffic control, which she views as a critical safety concern.
To cope with her fear, she intentionally deprives herself of sleep before flights, aiming to pass out during the journey and avoid anxiety.
Dokibird admitted to encouraging Vicky to purchase numerous items.
She also shared a personal purchase of a humorous shirt she intends to use as pajamas or for short dog walks, emphasizing she would never wear it in public.
I was the enabler. I was like, 'Yes, just buy it all, Vicki. body your heart's content.'
Dokibird experienced difficulty waking up on the second day of her trip. She set three alarms, including one for 9:00 a.m., but turned it off and fell back asleep.
She was eventually woken by Mint knocking on her door and clarified that she was 15 minutes late for the group's breakfast, which kept them within their overall schedule.
Dokibird noted that another friend, Vicky, had been awake since 4:30 a.m. due to jet lag and required continuous caffeine to stay energized for the live event.
However, the streaming PCs and those controlling 3D models remained operational, thanks to their emergency power supplies and a backup generator.
Calibration of the 3D models proved challenging, as sitting down would disrupt the tracking, necessitating frequent recalibration, particularly for guest segments. They typically had a 30-second window to recalibrate before going live with each segment.
Dokibird expressed relief that more severe technical issues did not occur, acknowledging the unpredictable nature of live broadcasts.
Dokibird and her companions planned an early 6:00 a.m. departure for the airport on the third day to avoid traffic, as most had morning flights.
Despite setting nine alarms, Dokibird struggled with insomnia and fell back asleep at 3:00 a.m., having returned to the hotel around 11:00 p.m. the previous night.
She eventually woke up three hours later and had to travel to the airport separately, having missed the group's planned departure.
I set up nine alarms this time. I was like, 'This this this time, we're going to make it. We're going to make it this time.'
Inside the gift bags from her ComicCon trip, Dokibird identified items including custard-filled mini cakes in IU wrappers, bath salts, and a pair of wiener dog socks she labeled as particularly cute.
She initially thought the bath salts were a biscuit, highlighting a moment of surprise. Among the gifts, she particularly loved a pair of wiener dog socks, describing them as very cute.
Despite her general aversion to Multiplayer Online Battle Arena (MOBA) games, she expressed a willingness to play the 'Rat King' character.
She humorously likened this acceptance to her tolerance for MOBAs for her friend Rem, and for a 'long-lost uncle from Long Island' who may or may not be affiliated with the mob, indicating her attachment to the character.
Dokibird shared her history with the Dynasty Warriors series, stating she has played every single Dynasty Warriors game, often with her father since the first game.
The series holds significant childhood nostalgia for her, fueling her enduring love for the Three Kingdoms era and its historical narratives.
She emphasized her obsession with the story, regardless of how many times it is retold across different games.
Dokibird even recounted writing a research paper on the character Zhuge Liang, whom she considers her 'Oshi,' despite her teacher's skepticism regarding the historical accuracy of the deeds attributed to him.
She described the English dub as a classic, appreciating its 'campy' nature.
Dokibird also recalled how the English dub led her to mispronounce character names, such as 'Cao Cao,' throughout her childhood, a detail she finds humorous.
Unlocking different kingdoms and elephant mounts provided Dokibird with a sense of discovery absent in modern titles, as she prefers the early installments for their unique character storylines and 'what-if' scenarios.
She enjoyed the ability to unlock different kingdoms and specific features, such as riding elephants, which added to the game's depth.
She contrasted this with newer iterations of the series, where she feels the storytelling and character development have shifted.
Dokibird teased a narrative element from the early games, mentioning the 'incompetent son' of Liu Bei, as an example of the rich storytelling she misses.
She pointed out his frequent appearance on game covers, despite her perception of his minimal impact within the narrative.
Dokibird jokingly suggested that the game developers fabricated much of his character's content to elevate his prominence.
Dokibird faced significant difficulties remembering the game's control scheme after a prolonged absence.
She found the in-game tutorial unhelpful, repeatedly summoning her horse when attempting to execute combat maneuvers.
The streamer expressed confusion regarding the lock-on mechanics, a key feature she struggled to re-master during intense battles.
I don't remember. It's been so long. This tutorial is not as helpful as I thought it would be. I keep accidentally calling my horse instead.
Dokibird jokingly asserted that the Marvel character Wolverine was 'based off' Zhang He, a historical figure from the Three Kingdoms period.
She suggested that Wolverine 'wishes he has as much aura' as Zhang He, treating this anachronistic comparison as an amusing historical 'fact' for her audience.
She recalled a specific line, 'Fastest fingers of the west,' from the game, which she humorously rephrased as 'Fastest fingers in the east,' highlighting the campy nature of the voice acting.
Despite the often-criticized voice work, she found that the over-the-top performances somehow fit the characters and enhanced the overall entertainment value.
Dokibird humorously claimed that Cao Cao, a historical figure often portrayed ambiguously, was a 'good person' and did not commit any 'crime or atrocities,' despite the game's narrative.
She argued that if her faction ultimately emerged victorious, their actions could not be deemed 'evil,' extending this logic to the historical leaders in the game.
The streamer also referred to certain historical figures as 'industry plants' within the game's context, treating the serious historical setting with a lighthearted, anachronistic humor.
She humorously described the anti-climactic defeat using the 'steel chair' trope, indicating the unexpected and almost unfair nature of the loss.
The streamer found relief in discovering that she did not have to restart the entire mission, acknowledging the game's checkpoint system.
This unexpected defeat highlighted the chaotic nature of the battlefield, where even low-ranking enemies could pose a threat.
AI-controlled units failed to damage Lu Bei's health bar during the boss fight, prompting Dokibird to question their overall effectiveness while she focused on other officers.
She questioned the lack of progress made by her CPU units, expressing disbelief that they had failed to damage the boss during her absence.
The streamer sarcastically inquired about her allies' activities, highlighting their apparent ineffectiveness in the critical boss encounter.
Her frustration stemmed from the expectation that her allies would contribute significantly, yet they seemingly idled while she was busy fighting other officers.
Wait. What do you mean you can't go further? Lu Bei hasn't his health is still full. What have you guys been doing?
Dokibird expressed bewilderment when a scripted fire attack event occurred, despite her character having single-handedly defeated numerous enemy generals.
She questioned the game's morale system, asking if eliminating 20 generals was insufficient to prevent such a critical setback for her forces.
The streamer voiced mock frustration at the game's predetermined events, which seemingly nullified her significant individual combat contributions.
She sarcastically wondered who could have predicted such an event, highlighting the game's narrative structure overriding player impact.
During her playthrough, Dokibird highlighted how frequently Sun family members succumbed to illness rather than combat wounds, contrasting this trend with the unusual death of Sun Quan.
She humorously contrasted this with deaths from warfare, noting that some of them 'died from like getting sick.'
The streamer then referenced Sun Quan's death by a rock, pointing out the non-combat-related manner of his demise.
Dokibird faced extreme difficulty in a particular section of the map, which she dubbed 'arrow hell,' due to the overwhelming presence and continuous barrage from enemy archers.
She complained about the unfair balance of the archers in the game, expressing exasperation at the constant incoming damage.
The segment highlighted the game's challenge, as Dokibird desperately searched for health items to survive the onslaught, emphasizing the cycle of taking damage and seeking recovery.
Oh my god. Get me out of here. Get me out of here. It's just all arrows. Every one of them. Get me out of here.
She expressed a sense of nostalgia for this system, finding it to be a 'really cool' and 'really fun' aspect of the game that she missed in newer titles or other games.
Prompted by this reflection, she decided to recruit Guan Yu, a prominent historical figure, as her bodyguard, preferring him over 'regular people' for his combat prowess.
She contrasted this with historical accounts, which, according to her, portray Ma Chao as an abusive and psychopathic figure.
This divergence sparked a reflection on the disparity between a character's enjoyable in-game representation and their actual historical personality, highlighting a common tension in historical gaming.
The streamer acknowledged that the historical Ma Chao "might have been a little crazy," underscoring the stark difference from his heroic portrayal in the game.
Dokibird realized that running directly past arrow volleys was a significant tactical error during a particularly challenging level.
She made a mental note to herself to avoid repeating this mistake in future gameplay sessions, acknowledging the high damage output of the archers.
The streamer's repeated encounters with arrow barrages emphasized the critical importance of situational awareness and strategic positioning in the game.
Amidst a relentless barrage of arrows, Dokibird desperately searched for health recovery items, humorously referring to them as 'bread'.
She expressed frustration as archers continuously prevented her from finding a safe spot or remaining stationary, making health recovery nearly impossible.
The streamer's desperation escalated to the point where she began prioritizing the elimination of archers, despite other immediate threats, in an attempt to create a temporary safe zone.
She questioned the game's design, wondering where the elusive 'bread' could be found while being constantly bombarded by arrows.
Dokibird's frustration peaked as she found herself trapped in an area saturated with archers, expressing intense hunger for health items amidst the chaos.
She noted the irony that even Guan Yu, a prominent officer, was struggling under the constant assault, highlighting the overwhelming difficulty of the situation.
In a bid to regain some control, she resorted to luring enemies away from the archers, hoping to engage them in a more equitable one-on-one combat scenario.
I'm so hungry. Why is it all just char? Oh my god. It's right there.
She teamed up with Guan Yu for the final push, hoping their combined strength would quickly bring an end to the protracted battle.
Despite her efforts, archers remained a significant threat even during the boss encounter, indicating their pervasive impact throughout the level.
The streamer expressed disbelief and frustration upon realizing that the promised 'bread jar' containing health was a deceptive bait, further exacerbating the challenge.
Dokibird reflected on her strategy of simply rushing straight through levels, bypassing enemies rather than engaging them tactically.
She mocked her own lack of formal combat tactics, calling her simplistic approach the 'strategy of the century.'
Despite the reckless playstyle, this direct approach led to a victory.
The streamer compared Dynasty Warriors 3 with Dynasty Warriors 4, noting a personal preference for the latter, citing its retelling of the story and production quality.
Dokibird noted that Zhenji was included in the Dynasty Warriors games because they needed more female characters.
The streamer expressed her appreciation for Zhenji's unique weapon, a flute, which the character uses to engage enemies in combat.
The streamer held a high regard for Zhenji's Musou attacks, noting their effectiveness and the existence of custom music in later game iterations.
Dokibird described the character, who is married in the lore, as a 'strong independent woman' who does not need a man, reflecting her appreciation for the character.
She praised the character's visual design and noted her utility in gameplay.
The streamer stated that she personally thought this character possessed the strongest Musou among the characters she played, a key factor in her enjoyment.
She mentioned other characters like Dao Chan, who uses maracas as a weapon, while playing.
Dokibird observed that the game Deadlock is experiencing a surge in popularity following recent updates, with many streamers re-engaging with the title.
She expressed confidence in Valve's commitment to Deadlock, citing their history of long-term support for games like Team Fortress 2 and Dota 2.
The streamer stated she sees Deadlock as not even 50% done, expressing her belief that it has significant growth potential.
She noted that it had been a while since she last played the game, which contributed to her struggles with aiming.
The streamer described her character as 'chunky', a quality that made laning against Mina feel difficult.
Initially feeling personal guilt over potential 'feeding' or giving kills to the enemy, she found some relief in the shared struggle of her teammates, indicating it was not solely her fault.
Dokibird admitted to being overly 'greedy' for kills and loot during a team fight.
This aggressive pursuit of additional engagements ultimately resulted in her character's death.
She humorously described the act of stealing a bag of loot as 'yummy' and acknowledged that her greedy playstyle led to her downfall in the fight.
Her character's demise involved a loss of 5,000 health points during the team fight.
Dokibird discovered mid-fight that a lane was shielded, a mechanic she had not previously noticed.
This unexpected shield led to a realization about the lane's status, which she noted while playing.
She further elaborated that this chapter was only found in special edition books, of which only 100 copies were sold.
Dokibird expressed frustration with a particular lane in the game, describing it as 'boring'.
She complained that the enemies in that lane were all ranged, which made for a dull and unengaging combat experience.
She humorously described the situation as being akin to getting 'beat up in the alley', emphasizing the unexpected intensity of the attack.
The experience was further characterized as being 'Rat trapped', suggesting a coordinated and inescapable ambush by the opposing forces.
Dokibird identified her character, 'Rat King', as having a 'Lubu persona', indicating a strong and aggressive playstyle.
She explained that the in-game tunnels, crucial for the character's mobility, are 'super buggy' and often fail to function as intended.
A specific issue highlighted was the character's hitbox sometimes being too large to 'squeeze in' to tight spaces, humorously attributing this to the 'Rat King' being 'too fat'.
Dokibird explained that she had recently started playing the game more, stating, 'They just finally made characters that just click with me.'
Regarding the aesthetics of the game, she noted, 'I love how each character looks like in Deadlock. So, I don't really see any I don't really want to mod anything other than if it was like quality of life cuz I do like I do like all the character designs on in Deadlock.'
During gameplay, she remarked on her character's durability, saying, 'You think you can stop me? I have 4,000 HP. Good luck.'
Answers come from the transcript, with the exact spot cited.
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